I think the biggest problem is that, even with Blizzard's point of view, the overwhelming majority of players, or groups (casual gamers) will not continue to participate in arena. Why? Well, casual gamers is the largest power equipment itself. Many of them had never seen the S4 shoulders, while the high-Play had to take all of the equipment, and started to pay attention race itself. Since there has been competition arena, high play and recreational players are not so much interested to participate in the competition, because 80% of the time are very boring, and they have been equipped with the most wanted. In addition to the other are not very attractive, can flaunt before, but now they do not care. Points is meaningless. Oh, right, and your title does not mean anything anymore, because they are not needed to get work. Championship is the only way to distinguish between technologies, but the balance of the fifth season, is in four seasons too far behind. Hard to believe that Blizzard will make the existing serious problems in many changes, so the game will no longer be decided by the roll-point victory. No career balance, it can not be expected in any future tournaments and competitions. Maybe time will change these? Who knows, Blizzard is almost no real power from the potential of competing designed as part of the game, why change now? Cheap wow gold buy wow power leveling aion aion gold
However, a lot of persons are aways against the rule. During our childhood, a lot of parents request their aion gold
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our inner heart and just do whatever others tell us to do. That’s why we lose the ability of innovation, which is the largest power and motivation for our civilization. For inviduals it causes our spirit world becoming vacuous and boring, since we don’t know what we want and what we are intersted in and what we can do. We don’t know where our heart is. Gradually we lose the zest and interest of life, which is the major reason for high suicide. In some way, this is a kind of hurt, in the name of love. In any case, it seems there is only one solution. Toughness is not changed, nor is it clever of those players came up recommendations. Ran along the lines go on this bad all the uncooked rice is cooked until the rice maturity. How many people do not need competitive. WoW for a long period of time will not hang up, it no doubt. But if casual gamers angry, they will be able to see the actual reduction in pay for players. I think that Blizzard introduced significant changes only the timing is, when all of the public have been accustomed to a time when gamers. In reality, this is already not very far away. Boss points per game in PvE is now very easy to reduce the threshold of the natural playing field is the next step, I personally think that this will harm the life of the game, which contrary, casual gamers will be affected. Everyone can study the theory, everyone can make recommendations that each individual szstnxlmy can complain about the game balance much as before. However, reducing the number of players, I do not think Blizzard will make any critical, drastic change. May never change, I think this is why many players are required to accept the fact that, whether PvE or PvP, a system is the purpose of fun.
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